When I first played Halo: Spartan Assault, it took me a little while to get used to the twin stick shooter controls, but with Assault Android Cactus, the controls kind of came naturally (then again it could just be that as I’ve grown older, I’ve just gotten better at games so it’s easier to play something like this now as opposed to a few years ago). I haven’t really encountered any glitches, at least that I’ve noticed, which is always a good sign. Gameplay-wise, Assault Android Cactus plays very smoothly. Overall, Assault Android Cactus offers a decent variety of fun game modes, and I believe that it has local co-op, but I haven’t tried it out yet. There’s also a boss rush mode where you can fight all of the bosses, but I don’t quite have access to it yet since I haven’t beaten the final boss yet. There are also a few side modes where you just battle wave after wave of enemies, seeing just how high you can get. The narrative is rather straightforward and the game is divided up into five sections, with each section containing five missions, one of which is a boss. The story is rather simple: four robots are leading a revolt on a space ship and it’s up to you to stop them and figure out who’s behind it. Still, Assault Android Cactus is both fun and infuriating. However, Assault Android Cactus isn’t entirely a bullet hell, instead it’s more of a shoot ’em up with plenty of bullet hell moments. Bullet hell shooters are shooters where you have to dodge a myriad of bullets while killing enemies. First and foremost, I tend to play a lot of shooters, but I’ve never been particularly attracted to bullet hells.
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